![]() Also, their Home City Card deck gives them a stellar naval game and a plethora of strong unit upgrades. The British can create Settlers faster than anyone else by building Manors, so their economy can flourish very early on. ![]() A Commander Is You: Balanced/Ranger/Industrial.One of their Church unique techs, "The Black Watch", also sends them Highlanders. Brave Scot: The British can hire Highlanders through the "Hire Scottish Highlanders" and the "Hire Highlander Mercenary Army" Home City cards.They have the second longest range of all the infantry units, however, their archaic status means that they cannot upgrade beyond the Veteran rank in normal games, unless the "Yeomen" Home City Card, which allows them to upgrade alongside their modern counterparts, is sent. Archer Archetype: As a remnant from the Middle Ages, the British can still use their Longbowmen in battle.Revolution Civilizations (Definitive Edition): Canada, Egypt, South Africa, United States. Revolution Civilizations (The Warchiefs): United States note Gatling Guns gets 25% more hitpoints, Haiti note Colonial Militia gets 10% more hitpoints Royal Guard Units: Musketeer (Redcoats), Hussar (King's Life Guard) Unique Units: Longbowman note archaic long-ranged archers, Rocket note heavy artillery that fire rockets Feature: Manors produce Settlers upon completion
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